Designing Multisensory VR for Impact in Marketing – Audi e-tron VR Case Study
2017 Charité BIH Entrepreneurship Summit, Berlin
Panel: “Augmented Reality’s Role(s) in Healthcare—Opportunities and Challenges”
2017 Fame 6th FOKUS Media Symposium, Fraunhofer FOKUS, Berlin
VR Beyond 360
2017 VRBB Holographic Academy, Potsdam
Cross-Platform Remote Support with AR and VR by Exozet
April 2017 Games Week, Berlin
APIT Day, Keynote: “Cross-Platform Remote Support with AR and VR”
Golem Tech Summit: “VR input methods”
Quo Vadis, Panel: “Terra Incognita I. Chances for Game Developers in New Markets.”
2017 Symposium Virtual Territories, Zurich
Role of the User in VR
March 2017 CeBit, Hannover
Digital Marketing Arena: “VR in Marketing”
Serious Games Conference, Discussion with Prof. Dr. Igor Sauer: “Head-mounted Displays in Surgery – zeichnet sich ein fundamentaler Wandel chirurgischen Handelns ab?”
February 2017 - GDC / VRDC, San Francisco
Presence, Agency, Social – Shaping Great VR Experiences
December 2016 - ARD Innovation Day, SWR Mainz
Virtual Reality: Von der Games-Branche lernen!
November 2016 - VR Now Con, Berlin
What turns The Settlers of Catan into a great social VR boardgame experience?
August 2016 - Gamescom Congress, Cologne
Panel: “„Eine neue Bühne: Hochkultur meets Virtual Reality“
August 2016 - GDC Europe, Cologne
“Psychology of VR: Presence, Agency, Social”
2016 - Werbeplanung.at SUMMIT, Wien
“Virtual Reality – Marketing für alle Sinne”
2016 - Lange Nacht der Wissenschaften, BTK Berlin
Panel: “VR als Zukunft? Zukunft als VR?”
May 2016 - German Dev Days, Frankfurt
Panel: “Is VR the Future of Interactive Entertainment?”
April 2016 - Games Week Berlin
March 2016 - VRDC / GDC, San Francisco
2016 - European Game Executive's Summit, Warnemünde
“VR – An Opportunity for the European Games Industry”
2016 HAWK & BOSCH and the future of VR/AR, Hildesheim
“In die Zukunft mit VR/AR”
December 2015 - DEP Summit, Cologne
“Kognitionspsychologische Grundlagen der Virtual Reality”
Panel: “VR – Facts & Fiction; über Marktchancen und Gamedesign”