Thomas Bedenk
Diplom Designer (FH) & M. Sc. Human Factors
Diplom Designer (FH) & M. Sc. Human Factors
XDS, Vancouver: The Future of AI & Art in Game Production
Nordic Game Conference, Malmö: „Myth-Busting the Metaverse“
Nürnberg Digital Festival, Talk & Panel: Brands & Metaverse
LINKed, Virtual: “AI in Games, VR and AR”
Hamburg Games Conference: “Gaming in Onboard-Entertainment”
Learntec, Karlsruhe: “AR/VR Training for Siemens”
MediaTechHub Con, Babelsberg, Panel: “Learning to live and work digitally – How tech defines resilience”
VR Training Summit, Panel: “How to convince decision makers?”
Media Convention / re:publica, Berlin: “What’s in a Game? Spiel-Engines als Motor für Film, XR und Industrie”
German National Tourist Board Meet Up, Hamburg: “Destination Marketing in VR for Germany with Beethoven 2020 VR”
APITs Day, Berlin: “From Automotive to Tourism – How to Apply Augmented and Virtual Reality.”
DMEA Connecting Digital Health, Berlin, Panel: “The Future of AR and VR in Healthcare.”
Hannover Messe, Hannover: “VR Training for Siemens”
ITB, Berlin: “Destination marketing in VR for Germany with Beethoven 2020 VR”
HP VR/AR Solutions-Event, Böblingen: “VR/AR Solutions in Media, Manufacturing and Automotive”
VR Now: 10 shocking truths VR creators don’t want you to know! Number 9 will blow your minds!
Commerzbank #openspace: Technologie-Trend VR/AR für die Industrie
AWE Europe, Munich: Audi e-tron VR – Designing Multisensory VR for Impact in Marketing
NEXT Conference, Hamburg, Panel: VR/AR/MxR: Time for a Reality Check?
n-tv Live von der IFA, Berlin, Panel: IFA VR-Spezial
SAE Summit, Frankfurt: Interaction Design for VR
Kulturgut Computerspiel Tagung, Berlin, Panel: Verantwortung in VR
Human-Computer & Games EXPO, University Würzburg, Keynote: Designing multisensory VR
Tech Open Air, Berlin, Panel: Long-term Impact of Pokémon Go Hype
Panel: “VR – Facts & Fiction; über Marktchancen und Gamedesign”
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